Tuesday, January 4, 2011

Assassin Guide

Power is everything, of course there tactics too however power is always everything by far; they don’t need tactics like other class. Otherwise our AOE is mostly wanted.

Strengths --- Fast Swift Crit Sin own in PvP / Scenario boss
--- Easy to Lvl up Without Quest, Mainly 30s

--- AOE skills outclass all

--- AOE are #1 needed in Enegry Gathering or Rep Quest

--- Less Stamina Used then Monk

--- Element Array Increase All element Resist (no need for Necklace prots)

--- Run From Gang or Surprise PK

Weaknesses --- Dodge Doesn’t Work (otherwise make a monk)

--- You'll Miss Attacks on mobs that are 3 lvl more then your current alot

--- Party Will be hard to get into if not chain

--- You'll be the FIRST to die in Party since Mob Aim at the strongest ATKer (Daggers)

--- Item Are Costy

--- There Are NO BLUE weapon for Chain 50+


Every DEX = .02 Damage bonus
VIT = 5 HP
C.Strike = 2.45 %
Dodge = .95 %

Skills and Quests

Dagger

A lot Stronger then Chain by 5% only within Lv 1-50, There no AOE skills on it, Good for Demi Human and Boss, Owns in PVP (Monks), combo Point improve Skill Dmg every 3rd 6th and 9th skill hit (poison bash)... there is no useful stun on dagger so u'll need to use dragon roc....
All Rep Quest Lvl needed for blue weapon will be 4

All dagger build should be a pure DEX build with Crit - why? cause your aim is swift crit in a 1-3hit combo and move on to the next without getting touch!


Chain
Not as strong as dagger neither is it effective for Scenario boss for that matter... However if you gain a +7 Blue Chain it out rank a +7 Dagger, if you ever find a blue chain Lv50... if your a pro at a Sin, you'll be able to keep any1 stun though out the whole battle using chain, (Scenario boss are immune to stun)
All Rep Quest Lvl needed for blue weapon will be 3 (there is no lv50 blue weapon)

All Chain build should be a pure VIT build with Dodge - why? cause your aim is always AOE, therefore to lure and aoe = HP


Skills – *Order of upgrade*

------ Daggers ------

*Poison String - attack target, cause x points damage (Stam 30, Instant) (obtain at lv 10
Inherence 1 - Increase Dmg 6-30%
Inherence 2 - Improve Poison Dmg 2-10%

*Rush Faint - rush attack cause target faint 1 second (Stam 50, Cooling time 20sec) (obtain at lv 7)
Inherence 1 - Decrease Cooling Time 2-10s
Inherence 2 - Increase Poison Crit Dmg 10-50%

*Poison Bash - heavily attack, cause target x points damage (Stam 60, Instant) (obtain at lv 15)
Inherence 1 - Increase Crit Hit Dmg 10-50%
Inherence 2 - Increase Crit Rate 1-5%

* Poison Thor - target poisoned, speed slow down 50% in 5 seconds (Stam 40, Instant) (obtain at lvl 20)
Inherence 1 - Extend Effect Time 1-5s

* Soul Lost - knock on weapon to make noise, target faint for 3 seconds, wake up after attacked (Stam 50, Instant) (Obtain at lv30)
Inherence 1 -


--------- Chain ---------

*Lighting Slash - attack target, cause x points damage (Stam 30, Instant) (obtain at lv 10
Inherence 1 - Increase Dmg 5-25%
Inherence 2 - Improve Lighting Dmg 2-10%

*Lash Faint - shock faint target for 2 seconds (Stam 40, Cooling time 20sec) (obtain at lv 7)
Inherence 1 - Extend Faint Time .5s - 2.5s
Inherence 2 - Improve Lighting Dmg 1-5%

*Double Lash - heavily attack, cause target x points damage (Stam 60, Instant) (obtain at lv 15)
Inherence 1 - Increase Crit Hit Dmg 10-50%
Inherence 2 - Increase Dodge Rate 1-5%

*Thunder Slow - group attack skill, all enemies around speed slow down for 80%, maximum on 5 enemies (Stam 40, Cooling 5s) (obtain at lv 20)
Inherence 1 - Decrease Cooling Time 1-5s

*Lightiing Sweeping - knock on weapon to make noise, target faint for 3 seconds, wake up after attacked (Stam 40, Instant) (Obtain at lv25)
Inherence 1 - Increase Crit Hit 4-20%


****Chain Build****

All VIT along with dodge Equip, ditching the DEX

This Build is for standard players - Lightning Lash
- Lash Faint
- Thunder Slow
- Lightning Sweeping

This Build is for adv (rich) players - Lightning Sweeping
- Lightning Lash

Combo 1 > Double Lash / Last Faint / Lighting Lash
Combo 2 > Lightning Sweeping X5

Lvl 30+

Combo 3 > Dragon Cry, Double Lash / Last Faint / Lighting Lash
Combo 4 > Lightning Sweeping , Dragon Cry, Lightning Sweeping X2


****Dagger Build****

All DEX along with C.Strike Equip, ditching the VIT

This Build is for standard/rich players - Poison Sting
- Rush Faint
- Soul Lost
- Poison Bash (not needed at all)

Combo 1 > Poison Bash / Rush Faint / Poison String
Combo 2 > Poison String X5
Combo 3 > Poison String X5 / Poison Thorn / Swift Move (Boss Combo > With guards)

Lv30+

Combo 4 > Dragon Cry, Poison String, Rush Faint, Poison String X2

Otherwise it's your choice since the skills type is so alike but don’t increase inherence beside Poison Sting as Crit are better and faster then poison Bash.

Once your Lv30+ optional depending how your build

Dragon Roc and hasty Shoes is more recommended for VIT build
Theurgy Bell and Dragon Roc for DEX build

Assistant Talisman

Array Flag * Puzzling Array ( It just simply make it so u can walk pass enemies without been atk )
* Elements Array ( Increase xxx elemental resist for 15s )

Theurgy Bell * Soul Rocking ( freeze monster for 15s, doesn’t work on boss/players )
* Soul Shield ( physical defense increase x points )

Hasty Shoes * Swift Move ( move speed increase 50%, lasting 15s )
* Shadowy Walk ( dodge rate increase 50% in 15 seconds )

Dragon Roc * Dragon Cry ( Shock faint enemies around, maximum 5 targets, and cause x points damage )
* Roc Sing ( Recover from speed slow down status )

Tips
- Obtain Divine Tiger at LV25 in stone city by going to SC, RC and HH last boss
- All Quest Boss cant be solo unless your +2-3 above there lvl
- Get mentored If you can, it'll be worth it someway (obtain blue lv10 chain and dagger at lv10 of been mentor and again at lv20 / 30 FREE)
- Panda Pet is your best friend > Rich players get Monkey or Hornbill pet
- Soul Fuse all Blue equipment / Weapons you have Armed or Green if you couldn’t find blue at your lvl (cost about 1g) after lv10 (not trade)
- Upgrade +1-4 on Equipments if can afford only after lv10
- Check Auction House Every now and then
- Magicstone ALL EQIUP +5vit/dex
- Accept Apprentices ASAP... Even lvl them
- Use all Master Point in Vast Mountain!
- If you used Chain for AOE, DO LC/TC for energy gathering, If you used Dagger, Boss grinding
- Also Get Brass Ring with c.strike 1% added

Yes of course you can switch between hasty shoes and elemental array, long your willing to gather energy; but if u find a blue elemental Array it out class Hasty shoes Blue.


PVP /PK

*Based on even Equip and Lvl and only with class blessing*

Chain Combo
Cause Sin are low in HP unless your a VIT built always keep them stun

Best Method Learnt and used and Seen, PVP last about 10sec, PK last about 3sec

******Soul Shield/Element Array, Lash Faint, Double Lash, Dragon Roc, Lightning Lash, Lash Faint, Double Lash********

Dagger Combo

******Soul Shield/Element Array, Dragon Roc, Poison Sting X5******


Q&A

Q1 - Should I pick Dagger or Simitar Chain?
A1 - Depend on you really, you can either lvl up fast with AOE skills (VIT built) and try buying a dagger in the Lv50s (450g+)... or go slow.

Q2 - When can i Solo HH?
Q2 - When your Lv50s using daggers (note i haven’t seen any chain sin solo HH beside daggers, i be wrong)

Q3 - What the Best Pet for Sin and skills...?
A3 - Any Hp Restore Pet, autopick, upper hp and last energy

Q4 - How do i get Blue Item for Sin?
Q4 - If your on Chain, lucky you, your chance are higher, Dagger Sins... well you know the drill... Events grind RC, HH, FT

Q5 - This Guide sux and doesn’t help me
A5 - Guide aren’t suppose to help... it suppose to give you an idea of what they ARE

Q6 - Why Do i see High Lv player always do LC/TL?
A6 - It for energy gathering, u gain about 8k enegry per run

Q7 - Can i wear Assistant Talisman that exceed my Lv?
A7 - Yes! however you'll only gain the Stats and it'll only function at the Lv you can handle, of course long you meet the requirement

Q8 - Why do the Rep Quest?
A8 - It optional.. if you want to save $$$, however there are case where you may need the Rep Quest, e.g - Snow Village for a blue Lv40 weapon

Q9 - Do we have super skill?
Q9 - Yes, at Lv60, i believe we the only class with it so far... whether it works or not.. it yet to be confirm. (new assistant talisman)

Q10 - Purple Set Do?
A10 - Purple set is just a set that allow bouns... like having 2 purple armor, you are given a bouns of 75dex extra, of course these set r made for Dagger Sin

Q11 - You say Sin has they strongest atk but why do they sux alot or dont deal much dmg...
A11 - Sin draws high chance rate of crit (1000+ after lv40) and we slash about 2x faster then a monk b4 they can break.

Fairy Guide

I - Introduction
II - Assistant Talismans
III - Skills
IV - Inherence Point Allocation
V - Weapon Talismans
--> Use of Wheels
VI - Conclusion

Let's get started, shall we?

I - Introduction

Fairies are known for their great abilities, of which are buffing HP and healing. They are an essential and necessary class for any party. Without fairies in your team, it is difficult to complete a scenario, or to obtain your objective.

Many people think that fairies are weak solo and only good in parties. This is not true all the time. Fairies are and can be great solo players. They get to keep their own buffs (more HP for survival), also they can self-heal as well.

Note:
I will assume that you already know the basics of the game, interface, how to do quests, etc. Because I will not be touching on those in this guide, look for Opeth's Newbie Help Guide.

II - Talismans

Treasure Leaf
This is what makes a fairy, without this, you are not able to heal yourself or your team members, nor are you able to revive the dead. You will receive this talisman when you complete "The Test of the Fairy" quest. The one you receive from the quest is bound, you will not be able to sell it.

Wonder Needle
This is your second most important talisman, it allows you to have the ability to increase the upper HP limitation of your target, or more simply put, increase their HP. A great addition to your newfound skills, you will receive this talisman through a quest from Sand Village. In order to have the quest given to you, try to complete all the quests, you will eventually reach it. Also bound.

Purple Cloud
This is the next assistant talisman you will receive at Level 20, also it can only be equipped at Level 20. You can get this one from two quests, one from the Golden Macaque in the Forest Altar, another from the Solitary Ghost in Cacodaemon Stockade. They are both bound. However, this time the talismans are not identified, if you plan on using it, be prepared to use a Green Identify Gem (not the Newbie one).

Purple Cowry
This talisman is available through a quest from Fellow Liao Yi in Mercy Temple. You need to be Level 30 to equip this. Also not identified, and is bound.

III - Skills

Treasure Leaf

Healing Spell
This spell will be one of the two spells you will get for regeneration of HP. This spell has a casting time of 1.5 seconds. You will be spamming this spell during bosses, so get used to it.

Cure Spell
This spell also heals HP, but in a different manner. The target will recover HP in small amounts every two seconds, for ten seconds. This spell is instantly cast once you press the hotkey. During bosses, keep this spell up, use it again when it goes off (remember to use healing spells in between).

Revive Spell
This spell allows you to revive someone from the dead. It costs quite a large amount of MP, but is extremely worth it for the gratitude you'll receive from the dead player. Hey, 2% might seem very little at lower levels, but it is a pain to lose it once you reach Level 30 and above (since 1 mob is <0.1%, so 2% is around 20 mobs or more).

Wonder Needle

Leeching Needle
This is a one-of-a-kind skill. You will deal damage to the enemy every 0.5 second, for 3 seconds. At the same time, you will heal a small amount of your HP and the teammates around you. But the downside to this skill is the high MP cost, but low HP regeneration.

Detoxification
Not much is know about this skill, but the main purpose is to, like what it's name says, detoxify you.

Sun Needle
This skill is also a trademark fairy skill. It increases your target's HP, depending on your skill and the target's level (even if you have a 500HP buff, on a Level 1 character, he does not gain 500HP from the buff). Extremely useful. Lasts for 20 minutes.

Purple Cloud

Cloud Balk
This skill is used against a tamer's pet. Causes a certain amount of damage to the target, slows down target by 80%, and also lasts for 10 seconds. (Skill is kinda useless, during PvP, why kill a the pet at all? The time taken up for killing the pet could prove disastrous, because by the time the pet is dead, you might be as well.)

Cloud Dimming
Stunner. That's basically what this skill is. It stuns the enemy for 3 seconds. Extremely useful for training.

Purple Cowry

Purple Smoke
This skill is an extremely expensive DoT spell. Causes a certain amount of damage in 10 seconds. Not worth using during training, very costly and time-consuming.

Purple Crystal
Many players slam this skill, saying that the 15% chance to revive is too pathetic, that the revival rate is so minute that it is near negligible. However, I have witnessed someone who died because of sudden spawning of mobs, and actually got 'saved' by the skill. So cast it every now and then (20 minutes). However this skill costs 2xx MP at Level 30 and also has a cooldown of 5 minutes.

Purple Shield
This spell allows the target to have a shield formed around him/her, protecting him/her from a certain amount of damage in 1 minute. The shield will absorb the damage, and disappear after the damage is over the maximum it can absorb. Great skill for bossing, not really worth casting during training.
IV - Inherence Points Allocation

Treasure Leaf

Choose "Improve Healing Spell" or "Improve Cure Spell" and stick with it until it is maxed. Then go on to the other one. After that go for the last one "Improve Revive Spell".

Improve Healing Spell/Improve Cure Spell
When maxed, it increases the maximum amount of HP that can be healed by 30%.

Wonder Needle

Max "Improve Sun Needle" first for sure. This skill allows you to increase the amount of HP you can buff from your Sun Needle skill.

After that, points go into Leeching Needle for a lower MP cost, a reduction of 25% MP cost.
V - Weapon Talismans

Using the Wheel: PvP

Most players think fairies are easily squashed in PvP. However, you can take this chance to prove them wrong.

The skills to use in sequence are somewhat similar to Syldra's Using the Wheel: Soloing.

1. Because this is PvP, you will be unlikely to get the maximum range from the opponent. Thus, when duel starts, cast Thunder Faint IMMEDIATELY.
2. Cast a Cure Spell on yourself, and then after, cast Sheen Slice.
3. The opponent would have recovered from faint status, this time, use Cloud Dimming.
4. Cast a Cure again if it has worn off, if not, use Sheen Slice again.
5. At this stage, use Sheen Slice again, then cast Thunder Faint again as the cooldown wears off.
6. Use Sheen Slice one more time, and repeat with Step 3 if the opponent isn't dead yet.

If you wanna be on the safe side, cast Purple Shield on yourself before the start of the duel as well. Remember, Thunder Faint is your friend. Abuse it to the fullest.

However, just because you have two stun skills at hand doesn't mean that you will win every single duel. They just help you in achieving that.

I am unable to do a section on Use of Pearls, due to the lack of information I have.

VI - Conclusion

Thanks to all who have helped in making this guide, especially Syldra on her input of wheels and stuff. I hope you have actually learnt something useful that will help you in your future endeavors as a Fairy in Talisman.